/******************************************************************************** ** Form generated from reading UI file 'gamewindow.ui' ** ** Created by: Qt User Interface Compiler version 5.5.1 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ********************************************************************************/ #ifndef UI_GAMEWINDOW_H #define UI_GAMEWINDOW_H #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class Ui_GameWindow { public: QLabel *label; QPushButton *pushButton_2; QPushButton *pushButton_3; QPushButton *pushButton_4; QPushButton *pushButton_5; void setupUi(QDialog *GameWindow) { if (GameWindow->objectName().isEmpty()) GameWindow->setObjectName(QStringLiteral("GameWindow")); GameWindow->resize(750, 300); GameWindow->setStyleSheet(QStringLiteral("background-color: rgb(0, 0, 0);")); label = new QLabel(GameWindow); label->setObjectName(QStringLiteral("label")); label->setGeometry(QRect(200, 40, 400, 41)); QFont font; font.setFamily(QStringLiteral("Calisto MT")); font.setPointSize(12); label->setFont(font); label->setStyleSheet(QStringLiteral("color: rgb(255, 255, 255);")); pushButton_2 = new QPushButton(GameWindow); pushButton_2->setObjectName(QStringLiteral("pushButton_2")); pushButton_2->setGeometry(QRect(30, 140, 150, 75)); QFont font1; font1.setFamily(QStringLiteral("Calisto MT")); font1.setPointSize(20); pushButton_2->setFont(font1); pushButton_2->setStyleSheet(QLatin1String("color: rgb(255, 255, 255);\n" "background-color: rgb(0, 0, 0);")); pushButton_3 = new QPushButton(GameWindow); pushButton_3->setObjectName(QStringLiteral("pushButton_3")); pushButton_3->setGeometry(QRect(210, 140, 150, 75)); pushButton_3->setFont(font1); pushButton_3->setStyleSheet(QLatin1String("color: rgb(255, 255, 255);\n" "background-color: rgb(0, 0, 0);")); pushButton_4 = new QPushButton(GameWindow); pushButton_4->setObjectName(QStringLiteral("pushButton_4")); pushButton_4->setGeometry(QRect(390, 140, 150, 75)); pushButton_4->setFont(font1); pushButton_4->setStyleSheet(QLatin1String("color: rgb(255, 255, 255);\n" "background-color: rgb(0, 0, 0);")); pushButton_5 = new QPushButton(GameWindow); pushButton_5->setObjectName(QStringLiteral("pushButton_5")); pushButton_5->setGeometry(QRect(570, 140, 150, 75)); pushButton_5->setFont(font1); pushButton_5->setStyleSheet(QLatin1String("color: rgb(255, 255, 255);\n" "background-color: rgb(0, 0, 0);")); retranslateUi(GameWindow); QMetaObject::connectSlotsByName(GameWindow); } // setupUi void retranslateUi(QDialog *GameWindow) { GameWindow->setWindowTitle(QApplication::translate("GameWindow", "Dialog", 0)); label->setText(QApplication::translate("GameWindow", "Please Choose the Degree of Difficulty", 0)); pushButton_2->setText(QApplication::translate("GameWindow", "Easy", 0)); pushButton_3->setText(QApplication::translate("GameWindow", "Meidum", 0)); pushButton_4->setText(QApplication::translate("GameWindow", "Difficult", 0)); pushButton_5->setText(QApplication::translate("GameWindow", "Crazy", 0)); } // retranslateUi }; namespace Ui { class GameWindow: public Ui_GameWindow {}; } // namespace Ui QT_END_NAMESPACE #endif // UI_GAMEWINDOW_H