/******************************************************************************** ** Form generated from reading UI file 'gamewindow3.ui' ** ** Created by: Qt User Interface Compiler version 5.5.1 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ********************************************************************************/ #ifndef UI_GAMEWINDOW3_H #define UI_GAMEWINDOW3_H #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class Ui_GameWindow3 { public: QFrame *line; QFrame *line_2; QFrame *line_3; QFrame *line_4; QLCDNumber *lcdNumber; QPushButton *pushButton; QPushButton *pushButton_2; QPushButton *pushButton_3; QPushButton *pushButton_4; QPushButton *pushButton_5; QPushButton *pushButton_6; QPushButton *pushButton_7; QPushButton *pushButton_8; QPushButton *pushButton_9; QPushButton *pushButton_10; QPushButton *pushButton_11; QCheckBox *checkBox; QCheckBox *checkBox_2; void setupUi(QDialog *GameWindow3) { if (GameWindow3->objectName().isEmpty()) GameWindow3->setObjectName(QStringLiteral("GameWindow3")); GameWindow3->resize(1500, 720); GameWindow3->setStyleSheet(QStringLiteral("background-color: rgb(182, 236, 228);")); line = new QFrame(GameWindow3); line->setObjectName(QStringLiteral("line")); line->setGeometry(QRect(245, 30, 20, 620)); line->setFrameShadow(QFrame::Plain); line->setLineWidth(3); line->setFrameShape(QFrame::VLine); line_2 = new QFrame(GameWindow3); line_2->setObjectName(QStringLiteral("line_2")); line_2->setGeometry(QRect(455, 30, 20, 620)); line_2->setFrameShadow(QFrame::Plain); line_2->setLineWidth(3); line_2->setFrameShape(QFrame::VLine); line_3 = new QFrame(GameWindow3); line_3->setObjectName(QStringLiteral("line_3")); line_3->setGeometry(QRect(50, 227, 620, 15)); line_3->setFrameShadow(QFrame::Plain); line_3->setLineWidth(3); line_3->setFrameShape(QFrame::HLine); line_4 = new QFrame(GameWindow3); line_4->setObjectName(QStringLiteral("line_4")); line_4->setGeometry(QRect(50, 437, 620, 15)); line_4->setFrameShadow(QFrame::Plain); line_4->setLineWidth(3); line_4->setFrameShape(QFrame::HLine); lcdNumber = new QLCDNumber(GameWindow3); lcdNumber->setObjectName(QStringLiteral("lcdNumber")); lcdNumber->setGeometry(QRect(990, 40, 250, 75)); QFont font; font.setFamily(QStringLiteral("Calisto MT")); lcdNumber->setFont(font); pushButton = new QPushButton(GameWindow3); pushButton->setObjectName(QStringLiteral("pushButton")); pushButton->setGeometry(QRect(900, 380, 131, 131)); QFont font1; font1.setFamily(QStringLiteral("Calisto MT")); font1.setPointSize(12); pushButton->setFont(font1); pushButton->setStyleSheet(QStringLiteral("background-image: url(:/new/prefix1/Replay.PNG);")); pushButton_2 = new QPushButton(GameWindow3); pushButton_2->setObjectName(QStringLiteral("pushButton_2")); pushButton_2->setGeometry(QRect(1300, 210, 131, 131)); pushButton_2->setFont(font1); pushButton_2->setStyleSheet(QStringLiteral("background-image: url(:/new/prefix1/pause.PNG);")); pushButton_3 = new QPushButton(GameWindow3); pushButton_3->setObjectName(QStringLiteral("pushButton_3")); pushButton_3->setGeometry(QRect(1100, 210, 131, 131)); QFont font2; font2.setFamily(QStringLiteral("Calisto MT")); font2.setPointSize(20); pushButton_3->setFont(font2); pushButton_3->setStyleSheet(QStringLiteral("background-image: url(:/new/prefix1/tip.PNG);")); pushButton_4 = new QPushButton(GameWindow3); pushButton_4->setObjectName(QStringLiteral("pushButton_4")); pushButton_4->setGeometry(QRect(1100, 380, 131, 131)); pushButton_4->setFont(font1); pushButton_4->setStyleSheet(QStringLiteral("background-image: url(:/new/prefix1/recall.PNG);")); pushButton_5 = new QPushButton(GameWindow3); pushButton_5->setObjectName(QStringLiteral("pushButton_5")); pushButton_5->setGeometry(QRect(1300, 380, 131, 131)); pushButton_5->setFont(font1); pushButton_5->setStyleSheet(QStringLiteral("background-image: url(:/new/prefix1/Resume.PNG);")); pushButton_6 = new QPushButton(GameWindow3); pushButton_6->setObjectName(QStringLiteral("pushButton_6")); pushButton_6->setGeometry(QRect(900, 210, 131, 131)); pushButton_6->setFont(font1); pushButton_6->setStyleSheet(QStringLiteral("background-image: url(:/new/prefix1/delete.PNG);")); pushButton_7 = new QPushButton(GameWindow3); pushButton_7->setObjectName(QStringLiteral("pushButton_7")); pushButton_7->setGeometry(QRect(980, 570, 200, 50)); QFont font3; font3.setFamily(QStringLiteral("Calisto MT")); font3.setPointSize(11); pushButton_7->setFont(font3); pushButton_7->setStyleSheet(QStringLiteral("background-color: rgb(255, 171, 69);")); pushButton_8 = new QPushButton(GameWindow3); pushButton_8->setObjectName(QStringLiteral("pushButton_8")); pushButton_8->setGeometry(QRect(1300, 550, 131, 131)); pushButton_8->setFont(font1); pushButton_8->setStyleSheet(QStringLiteral("background-image: url(:/new/prefix1/Quit.PNG);")); pushButton_9 = new QPushButton(GameWindow3); pushButton_9->setObjectName(QStringLiteral("pushButton_9")); pushButton_9->setGeometry(QRect(980, 650, 200, 50)); pushButton_9->setFont(font1); pushButton_9->setStyleSheet(QStringLiteral("background-color: rgb(255, 171, 69);")); pushButton_10 = new QPushButton(GameWindow3); pushButton_10->setObjectName(QStringLiteral("pushButton_10")); pushButton_10->setGeometry(QRect(1100, 210, 131, 131)); pushButton_10->setStyleSheet(QStringLiteral("background-image: url(:/new/prefix1/deleteALL.PNG);")); pushButton_11 = new QPushButton(GameWindow3); pushButton_11->setObjectName(QStringLiteral("pushButton_11")); pushButton_11->setGeometry(QRect(1100, 550, 131, 131)); pushButton_11->setStyleSheet(QStringLiteral("background-image: url(:/new/prefix1/mark1.PNG);")); checkBox = new QCheckBox(GameWindow3); checkBox->setObjectName(QStringLiteral("checkBox")); checkBox->setGeometry(QRect(1300, 20, 151, 71)); checkBox->setFont(font1); checkBox_2 = new QCheckBox(GameWindow3); checkBox_2->setObjectName(QStringLiteral("checkBox_2")); checkBox_2->setGeometry(QRect(1300, 110, 141, 41)); checkBox_2->setFont(font1); retranslateUi(GameWindow3); QMetaObject::connectSlotsByName(GameWindow3); } // setupUi void retranslateUi(QDialog *GameWindow3) { GameWindow3->setWindowTitle(QApplication::translate("GameWindow3", "Dialog", 0)); pushButton->setText(QString()); pushButton_2->setText(QString()); pushButton_3->setText(QString()); pushButton_4->setText(QString()); pushButton_5->setText(QString()); pushButton_6->setText(QString()); pushButton_7->setText(QApplication::translate("GameWindow3", "I Want to Set a Sudoku ", 0)); pushButton_8->setText(QString()); pushButton_9->setText(QApplication::translate("GameWindow3", "Finish", 0)); pushButton_10->setText(QString()); pushButton_11->setText(QString()); checkBox->setText(QApplication::translate("GameWindow3", "Sound", 0)); checkBox_2->setText(QApplication::translate("GameWindow3", "KeyBoard", 0)); } // retranslateUi }; namespace Ui { class GameWindow3: public Ui_GameWindow3 {}; } // namespace Ui QT_END_NAMESPACE #endif // UI_GAMEWINDOW3_H